Saturday, July 31, 2010

Abstract Classes versus Interface

Abstract Classes versus Interfaces
Unlike interfaces, abstract classes can contain fields that are not static and final, and they can contain implemented methods. Such abstract classes are similar to interfaces, except that they provide a partial implementation, leaving it to subclasses to complete the implementation. If an abstract class contains only abstract method declarations, it should be declared as an interface instead.
Multiple interfaces can be implemented by classes anywhere in the class hierarchy, whether or not they are related to one another in any way. Think of Comparable or Clonable, for example.
By comparison, abstract classes are most commonly sub classed to share pieces of implementation. A single abstract class is sub classed by similar classes that have a lot in common (the implemented parts of the abstract class), but also have some differences (the abstract methods).

Sunday, July 25, 2010

Advantages of UseCase Diagrams

Use case diagram presents the static view of the system that we are going to develop.

Normally use case diagrams are facilitated by the different entities involving in the software development. Those entities are client, development team , QA staff, Project Manager (PM) and System architect.

You are encouraged to elaborate this statement and further it will help your presentation preparation.

Interfaces Vs. Abstract Classes

Compare and Contrast Java Interfaces and Abstract Classes

Monday, June 14, 2010

Interface

Questions

  1. What methods would a class that implements the java.lang.CharSequence interface have to implement?

  2. What is wrong with the following interface?
    public interface SomethingIsWrong {
    void aMethod(int aValue){
    System.out.println("Hi Mom");
    }
    }

  3. Fix the interface in question 2.

  4. Is the following interface valid?
    public interface Marker {
    }

Monday, March 22, 2010

Questions

Try this Questions;

1:Real-world objects contain ___ and ___.

2:A software object's state is stored in ___.

3:A software object's behavior is exposed through ___.

4:Hiding internal data from the outside world, and accessing it only through publicly exposed methods is known as data ___.

5:A blueprint for a software object is called a ___.

6:Common behavior can be defined in a ___ and inherited into a ___ using the ___ keyword.

7:A collection of methods with no implementation is called an ___.

8:A namespace that organizes classes and interfaces by functionality is called a ___.

9:The term API stands for ___?

want you check your answer,

http://java.sun.com/docs/books/tutorial/java/concepts/QandE/answers.html

Exercises

1. Create new classes for each real-world object that you observed at the beginning of this trail. Refer to the Bicycle class if you forget the required syntax.

2. For each new class that you've created above, create an interface that defines its behavior, then require your class to implement it. Omit one or two methods and try compiling. What does the error look like?

3.whats meaning Object Oriented Modeling.What are difference Object oriented modeling and object oriented programming?



please explain this exercises for our knowledge.

Objects

Objects are the building blocks of an object oriented program .A program that uses object oriented is basically a collection of objects.Objects are the basic runtime entities in an object oriented system

The super class

The super class,or parent class contains all the attributes and behaviors that are common to classes that inherit from it
eg:
In the case of the Mammals class,all mammals have similar attributes.such as eye color and hair colors,as well as behaviors such as gone rate internal heat and grow hair.so it is not necessary to duplicate then down the inheritance free for each type of mammal

Sunday, March 14, 2010

RUP & Software Development

How do we use RUP to develop industry based software applications?

Wednesday, March 10, 2010

Thinking about the “Faculty of Applied Sciences”.

Activity

1. Try to identify different objects in this faculty. Clearly describe the states and behaviors of each object.

2. Can you group them in to classes according to the common states and behaviors?

3. Try to identify the Inheritance of above mentioned classes and try to show the inheritance relationship?

4. Try to identify polymorphic behavior of defined inheritance relationship in the previous step?

Observation

As you do, you'll notice that real-world objects vary in complexity; your desktop lamp may have only two possible states (on and off) and two possible behaviors (turn on, turn off), but your desktop radio might have additional states (on, off, current volume, current station) and behavior (turn on, turn off, increase volume, decrease volume, seek, scan, and tune). You may also notice that some objects, in turn, will also contain other objects. These real-world observations all translate into the world of object-oriented programming.


Write your Ideas .......


Bundling code into individual software objects provides a number of benefits.

Discuss this term within your group and send your ideas about it ...

Tuesday, March 9, 2010

JAVA Language

Friends please mention some books that you found on JAVA.